ZBrushCentral

Bond, James Bond?

Toooop Rooooow!!! Outstanding! Perfect Luc!!! :+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

amazing skin detail

Amazing job!

Could you tell us a bit about your workflow for the eyebrows? That would be awesome, they look great.

he is not my favorite neither are his movies i like none of him

but but but from now on i like that actor great films he has done so far

why the sudden change coz you made the change

what an outstanding resemble you have done i just loved it you made him pop out in your portrait love the design

amazing work

as i always say keep em comin

Excellent work. If I were to nitpick it would only be on the specular highlights on the pupils. I like the left eye but the right eye hits square in the middle of the pupil and it just doesn’t look right. Personally I prefer the highlights looking about the same in each eye. But what I wouldn’t give to have your skills.

looking back at the first pages, you have improved it so much, its great to see the progress and dedication dude!

looks very great! :+1:small_orange_diamond:+1:small_orange_diamond:+1:

Awesome work! Merci beaucoup pour partager rendering tips!

First thank’s all I appreciate it :slight_smile:

Here’s a link to a tutorial I made about the sss2 in Vray, since many peoples asked me how the sss2 work so there you go :slight_smile: http://www.youtube.com/watch?v=AANYPdBZM5Y&feature=youtu.be it’s my first ever and english is my second language so ^^ hope you like it!

Nolan_R : Yeah I will retry that BG at some point, I will probably do the cloths this weekend and after some test with that BG :slight_smile:
For the highlight in his pupil, dont worry at the final I will use hdri reflection for the eyes, not a square light :slight_smile:

pescao : I use Hairfarm, and basically what I did is , hairmesh comb, then hair generate, after a hair gravity, that’s the trick here, to make the closer to the skin, then a push out for the root to not be into the skin and after you play with the look you want, like adding a little kink, wisp,etc. and of course you need to control the growth with maps. BTW I’m tweaking them a bit more now :slight_smile:

JohnnyRaptor : Yeah it’S long process, and on and off on it, sometimes 3 mounths off then I come back at it, but it’s long doing an actor… replicating someone without having the person beside me :slight_smile: Next character, will be probably a women face… of a nobody girl :slight_smile: will be muchhh faster and easier to do haha.

Playing around again, added a rim light kind… wich one you prefer, more contrasted or less ? The uncontrasted one is almost untouch from the direct output, except a brigthness on it ( and of course dof etc)

skin shader avec reflection 331s c z.jpgskin shader avec reflection 330 s z.jpg

Thanks for the Vray video. I use maya but I’ll definitely try some of the tricks in my next project. Awesome work!:+1:

Man, that looks awesome!
How did you managed to make Hairfarm works properly with V Ray?
I mean, even after i apply the Vray Hairmod it still showing a “grainy” aspect.

This is Handsome !

Thank you for the video :+1:

Hey thank’s all,
I’m glad you like the tuto :slight_smile:

Shepard : I added a hair to poly, I render them as poly. It also depend on many factor for the grain, the AA, mtl setting,etc. But me, I don’t use the Vray hair mtl, I made my own :slight_smile:

here’s an other test

skin shader avec reflection 344 s z.jpg

Top row man, amazing!

stunning work

Great work Luc!

and thanks for the tutorial, I have to try it on a model of mine.

Cheers Caglar

thanks Luc for the tut,it looks amazing as i mentioned before

Bravo! toprow for sure, thanks for sharing the tuts, the result looks outstanding!

hey thank’s all :slight_smile:

next update will be with cloths done and a few tweaks in the hairs and eyebrows shading.

Hi guys,

Here’s an update, no cloths yet finally ^^

skin shader avec reflection 627.jpgskin shader avec reflection 641ss.jpg

http://postimg.org/image/jsry9ytab/ here’s an hi res version