Hello,
I’m a hardcore Blender modeler and just learning to use ZBrush. I like the program, but I still think I’d prefer to model in Blender. What I like the best is the ability to paint right onto the model in ZBrush with the projection master–painting a flat UV map is a gigantic pain. But! I don’t know the procedure to get models back and forth from Blender to ZBrush in order to paint them. So, here is what I want to do:
- Export a model created in Blender into ZBrush
- Paint the model in ZBrush, and somehow store that color information as a UV map
- Import the UV map created in ZBrush into Blender, stick it to my model, and use the Blender internal renderer to render it.
So how do I do that? I’d appreciate help with details, like what options to select, what file types to use, etc. Just assume I’m a total beginner