These are some biomechanical creatures I’ve put together over the last couple of years. All heavily influenced by H.R. Gigers fantastic design. I’d like to thank Mr Giger (and offer my condolences on his passing) for all the art he produced.
For all of these the workflow was to Start in ZBrush (lots of dynameshing), export to Modo, retopo in Modo (this gradually was replaced with ZBrush’s ZRemesher), final details in ZBrush, paint in zbrush, and then bring in to Houdini for rigging, posing, and rendering (except for the first case which was rigged and posed with Project Messiah).
So this was the first attempt at a Giger inspired biomechanical creature: