ZBrushCentral

Biomechanical Designs

These are some biomechanical creatures I’ve put together over the last couple of years. All heavily influenced by H.R. Gigers fantastic design. I’d like to thank Mr Giger (and offer my condolences on his passing) for all the art he produced.

For all of these the workflow was to Start in ZBrush (lots of dynameshing), export to Modo, retopo in Modo (this gradually was replaced with ZBrush’s ZRemesher), final details in ZBrush, paint in zbrush, and then bring in to Houdini for rigging, posing, and rendering (except for the first case which was rigged and posed with Project Messiah).

So this was the first attempt at a Giger inspired biomechanical creature:

Attachments

Some of the detailing in the sculpt:
biomech-nasty-wip26.jpg

Detailing in the head region

Quick animation:
http://vimeo.com/40403233

Here’s another attempt, something a little taller, a little more complex

Basic shapes:

Details:

Painting in ZBrush

After rigging in Houdini, fooling around with posing it

Some Houdini renders:

Turntable
http://vimeo.com/68275725

Another attempt, this was around a year ago, something inspired by the Engineers suits, but maybe something used for combat purposes.

Initial rough form
fem-warrior-wip1.jpg

Lots of detailing later…

Retopo with a combo of ZRemesher and Modo

Close ups on the details

Texturing the sculpt ZBrush:

Close up on detailing

Rendered in Houdini after rigging