So this is my second attempt at a model in ZBrush.
My first attempt (http://www.zbrushcentral.com/zbc/showthread.php?t=35731) looked like crap. So I gave up on it since I didnt really know what I was doing or where it was going. Im a lot happier with how this ones coming along though.
I built the mesh out of ZSpheres and worked from there. Started working with projection master & alphas at subdivision 6 when it was around 680k polys. As you can see, its at 2.7 million+ now.
After I give this some color/texture, I would like to render it in Maya with some fur, but Im unfamiliar with the process and found Maya & Mental Ray a bit overwhelming the first time I opened it. If anybody could give me some tips or point me in the right direction Id be thankful.
~Andrew