ZBrushCentral

big bloke in armour

I’ve just been working on this head in C4D with a bit of modelling in zbrush, and texturing in photoshop, I thought I’d have a go at the excellent warrior tutorial by J.S. Rolhion to work out how to make a figure from different body parts. It’s been a lot of fun so far and a great tutorial with info on lights, materials, zsperes etc. The whole application seems so huge at times but the practical guide is full of great stuff. Anyhow, here is an attempt at some armour. Now I’ve got a bit of an understanding of the projection master, I might try to do some detail on the head in zbrush

  • Mic armour_grab 2.jpg

Tiene muy buena pinta, mic3d. La textura de la piel es fabulosa.

Nice work mic. Looks a bit Joly for a warrior…:wink:

Thanks for commenting saltapiedras, although I’m not too sure what you said, but I like the sound of fabulosa :wink:

3DP - hey there Paul, good to see you here, small world huh

  • Mic

great texturing and modeling. Love his expression and the details on the armour.keep the updates commin
:+1:

Pilou

Good Job…I like how you’ve made him look too dumb to be worried about anything.

:wink:

Thanks again for the comments, Mr Micro, Frenchy and poly pusher.

I have used this head to experiment a little as zbrush is still a bit of a mystery to me, and I thought I might try to add a bit more detail to his head using the projection master. However, before I start fiddling about I’d like to sort out a problem I’m having with the imported obj. I find that the model, which is imported from C4d, seems to have open nostrils when opened in zbrush… In C4d the nostrils are closed, and the normals are all around the right way so I can’t figure out why this may be happening. Even if I export the same model from zbrush and reopen it in c4d, the nostrils are filled again, so it just seems to be happening when zbrush renders the model. Does anyone have any idea why this is happening and a possible solution? Here’s a quick render showing his open nostrils.

  • Mic big_bloke_01.jpg

have u checked about n-gons? Have u tried to double-side it in Z?

looks cool, can you tell me where that tutorial is on how to make something with differen parts ?

Thanks for the quick reply Mr Micro. The nostils are all quads and I’m not aware of the make double sided feature in zbrush, I’ll go have a look to see if I can find out how to do this, but if anyone can point me in the right direction to save me some time, I’d be grateful.

Pixelsoul - if you don’t have the Practical Guide, download it and there is a mass of info there. Go look at the armour tutorial and follow that one. Good luck

  • Mic

Ignore that, just found out how to do the double side option. For anyone else who needs to know, it’sunder tool/display options. Thanks again Mr Micro

  • Mic :+1:

Great work mic.

As Saltapiedras says: the skin texture is fantastic

Thanks illusion, the texture is done in photoshop building up the detail over many layers. For the last image I also used a shader which I downloaded from here. I’m sorry but I have not been around long enough to know too many names so don’t recall who posted it, but the name of the shader is kiki_skin, so whoever posted it, thank you.I really haven’t a clue about shaders yet so there is plenty for me to play with.

I’ve been playing around with making the eyeballs. This is just a fairly simple first attempt using a sphere, and texturing with the projection master. I added a plastic toy material to get the specular highlight.

  • Mic eye_002.jpg

Its looking better and better Mic… nice eyeball too :slight_smile: :+1: