ZBrushCentral

Best way to tile alpha texture?

Hi, im trying to fill my model with an alpha texture which i made in photoshop,
and been trying to find the best way to apply this. Im trying to apply the alpha in the most clean way, but every time i have tried there is always overlapping of the alpha. Could anyone share their method for tiling alpha texture, without overlapping and seams??

You can try tiling the alpha and use DragRect stroke with a flat brush curve. See image below.

hi, thanks a lot for answer. I should perhaps have mention that my model is organic and not flat at all, its very rounded shape, so if i didnt missunderstand your method it maybe wont work??

I just tried to use wrapmode though, which kind of fills the entire model pretty nicely the way i wanted, other than there are seams where the tiles meet, as well as stretching where the model curves. Im trying to mask out and take one part at the time, but if someone know a better way i could set up, it would be really appreciated??

OK, if your not on a flat surface, here’s another hint. See image below. I hope this is getting closer to what you want.

hint-2.JPG

Ah and the use the deformation on the mask? That must be it cause thats fantastic :slight_smile: Wasnt familiar with that, but seem to work perfectly, thanks a lot for that, huge load of my mind.

Yes! Inflat in the Deformation palette. Now you have it. :slight_smile: and you can further mask off any parts you don’t want affected by using the masking brush.