Hi there,
i really love Zbrush but i really don´t love the retopology part…
I can work around some problems, if i know exactly what i´m after, by simple starting with a good basemesh.
But if i´m just sketching away, especially with the great dynamesh feature, i can´t avoid doing a lot of retopology…
I´m currently working on a fully armored character with tons of parts, and the retopology part just eats up most of the time i´m working on it, especially if i´m not just going for better topology for fine tuning the model, but for an animatable mesh…
I know i could just google it like crazy, but i´m hoping for some first hand experience here:
Which tutorials/ tips helped you the most for advancing your retopology skills?
I´m currently using Zbrush for simple retopology tasks (got to remember to NEVER delete lower subdivisions…:P)
and 3DS Max without any plugins/scripts for the more complicated ones.
Maxs graphite modelling tools are quite handy for that (for example: i love using ALT+Relaxbrush to quickly smooth out the new topology…), but i´d still love to hear from experience, if tools like Topogun are that much better (and by better i mean faster of course) and why.
Most of my problems are probaby just due to lack of exercise, but i´d still love some hints in the right direction!
Cheers!