ZBrushCentral

Beginner stuff - Focusing on weak points

I’m still pretty new to zbrush and the first thing that was glaringly obvious to me was my lack of knowledge of anatomy, proportions, figure, form, etc… I was never lucky enough to take any classes in those areas, or have an art background at all. I thought I better focus on my weak points.

Leg Muscles (quick sketch, Zadd claytubes only, no skin): I saw this picture in a book I found the other day and decided it was an ok place to start, after a while I got sick of looking at reference, I love how zbrush goes full screen and takes your full attention. I did end up making up muscles and filling things in randomly though.
muscleslegbx5.jpg

Owe, my mouse hand, hopefully my tablet will be here soon :+1:

Another, the chest, only using clay tubes - the back looks really wrong, I think I went a bit freestyle there. OWE MY MOUSE HAND - here comes the rsi lol

Teaching yourself anatomy by trying to make a replica of the various muscle systems isn’t the best place to start because it confuses the ‘reason’ why the muscles are there. I would recomend doing quick sculpts in the sculpting method that you use, but try a live figure or figure in action and focus more on the relationship between muscle groups . Don’t be afraid of exagerated rough gestural sculpts, refining before the form is right will slow you down.

I think this is a great way to learn the anatomy. Your proportions are off though. So you may want to study just doing proportions and overall shape with the super human mesh. Or from polyspheres. And you could even do this easier using pencil and paper. All proportions relate to the amount of heads can fit in a body part of the character. There should be tons of reference on google.

Honestly only anatomists need to know the science behind the human figure, artists need to know the function, the way everything works together when jumping, running, happy, sad etc…
Having an understanding of exactly every muscle and where it belongs will come through disipline. Near perfect anatomy is impressive in a sculpt but won’t bring it to life, that is the job of the observer/artist.
My two cents
Cheers:+1: