ZBrushCentral

Batman DesertStorm - Comicon Enrty

im not sure if this is what you were asking capu.but this process is called baking

after making the highpoly, we make a seperate mesh ontop , keeping in mind the volume and matching it as close as possible, on baking it we get this blue map(normal map) and a white shadowmap( AO), you can see these maps in my texture sheet. these two maps are the main one, while the AO map gives shadow and shades, the blue map calculates how the surface is suppose to look when you shine light on it, this information is taken form the highpoly.
the AO map is not actually used as a seperate map, it mainly used to add the shadow and shades to the diffuse map, witch is just flat colors without it

also the mesh is not all quads,it doesnt have to be. its needed only around the joints for animation.

im posting some early wips i did when i was working on this…

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whoa, bad ass!!! :+1:
would be cool to see what kind of weapons batman would use during desert storm!

OMG MAN!!!

your work, not just your batman, is amazing.
plz make a youtube video or dvd to show how you do this!!
great job

Masterpiece. Awesome. Wonderful. :+1:

Staggering work! Some of the best low poly modelling, texturing and sculpting I hace seen. Brilliant! :smiley:

i also have had the same question.
So your are saying: you did retopo it in zbrush? or in a other program…?
and how long does that take… to retopo…?

any pointers, would be so helpfull.

im sure it wasnt the intention, but i see Michael Keaton under the mask… and thats making me feel good, my favorite batman :smiley: awesome work!

fanominal work

exelent modeling well done :+1:small_orange_diamond:+1:

z-m@n

Excellent work man!
I got the same question from aliasz… how to create a single low poly mesh from the different parts?
Maybe using the reto you can obtain different meshes, and then you weld the points in Max?
Anyway baking the entire Hi poly details in one single step means to have in max all the hi poly parts (impossible), or do you used lowpoly+normal parts as sources?
Sorry for the many questions…thanks !

The only part I don’t like is the bat logo on his chest. It gets lost between the pecs and you can’t really tell it’s the Batman logo anymore.

Good grief, these additional renders are amazing too

the retopo is done in max. i import medrez level zbrush meshes in max and make another Single Mesh on top of it.just simple old school modeling,after that i use polyboost or anyother snap to mesh tool so that the face are closer to the highpoly, i then unwrap it.

for normal maps, i import the highest level of the mesh in xNormal and bake it( its hard for max to import 20+ mill).xNormal is really great in handling really high level meshes

for Ao map i import 1 level less than the highest of every part in max, just so i get enuf shades in the AO map, max mental ray ao is really great if you tweak the setting according to the mesh

sometimes i just bake normals of the parts seperate, like the head ,torso arms.use anyway to get the best result.

Thank you farazmobin, so xNormal seems to be the key to generate normalmaps if i want multiple hi poly meshes to be mapped into one new… i guess it can create the Ao also…i really want to try!
Thank you again, i hope to see more from you :slight_smile:

ONLY 6 thousand POLYS?!?! faints

Wow Man I wish I can Do such this Marvelous images Great Job Really Great job i wish i could do that…

Four Thumbs Up 4 the Creator
:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

2 words man…BAD ASSI had to change my pants when i saw this lol

I hate to mention it, cause you’ve put so much work into it, but this batman could never run or sit cause there’s all the armor on his upper thigh. If you look at a suit of armor, where you can see the layers of articulation, it would help you a lot. If you had gone in a straight line up the thigh from the knee with the metal part of the armor and then curved it away from the crotch towards the outer hip, it’d probably been okay.

Saying that, this model is incredible, and has tons of detail. It’s a great job.

can’t wait for your tutorial now!!!

nice stuffffff super sleeek