ZBrushCentral

Apply Normal map to a mesh in Zbrush

Hello,

So I created a lowpoly head in Zbrush and then sculped it with details.
I created a normal map in xNormal from the highpoly sculp.
I want to bake the normal map with the lowpoly head in Zbrush.

The head is uv mapped and the normal map is imported but it doesnt show on the mesh, any ideas on what im doing wrong?

Attachments

ZbrushNormalMapProblem.jpg

Zbrush doesn’t display normal maps.

1 Like

well that explaines it, thanks! :smiley: