Having just finished a marathon of all of the Materials tutorials I could find and be enthusiastically amazed with the Modifier function able to express some 4 channels deep alloyed with the Mixer channels as being truly advanced so that i can get into some full-metal alchemy within ZBrush. Then i was inspired to return to one of my favorite subjects in pre turn of the millennium Painter which was to be able to paint , in near-realtime , light refracting & reflecting curved glass brush for the creation of a neon tube render complete with separately painted glowing neon within that glass tubing .
Truth be told the way i arrived at that glass curvature refraction in Painter was to use its liquid metal chrome brush and turn its opacity all the way down which still left the , I assume ,ray-traced curved refraction of whatever image layer is was painted upon, including the hand painted neon glow brush path, intact along with whatever image you sought reflected in it.
Thus , as excited as a kid on Christmas morning , I rushed to look under the tree by querying ZBrush’s search function on this subject and it led me straight to a thread entitled, " How can I make realistic glass?" and the lone response was to render in another program to which it linked to a tutorial using Luxology’s Modo. If Photoshop & old pre-2000AD version of Painter ( even little old Bryce ) could render out editable shaders of convincing glass with appropriate glass refractive distortion of light as well as reflections when will ZBrush’s truly admirable renderer come up to speed on that front. BTW: ZBrush itself is a 21st century advanced version of little old Bryce’s capability to allow freehand brushed grayscale to height maps that would be turned into primitively editable 3D mesh and renderer in ray-traced glass.
So ,hey, Pixologic , when are we getting the glass renderer? I know I can’t be the only one to wish use of this render feature.
BTW: There is a version of an exquisitely rendered curved glass for an alien’s space suit of armor that 1st inspired me that someone had, indeed, arrived at a ZBrush glass shader here dated May 2011 entitled Alien 77-1 by senior member Zaliti. This is the level of render quality I mean as it expertly touches upon all of the bases for realistic curved glass. How did this senior member arrive at such results in May 2011? I guess you can read this as an impassioned tutorial request with pretty please written all over it Zafati-sketcbook - Page 13