I am really new to 3D modeling, and my apologies if this is one of those “duh” questions. But, I feel the need to ask it because it seems like it’s one of those fundamental concepts that I am just not grasping yet…and I want to get it taken care of before I move further along.
I watch all of these different tutorials on how to model certain objects, faces, weapons, etc. and I see in all of them that the person sculpting is keeping a very close eye on their lower subdivision levels; there seems to be some huge importance to them, but it doesn’t ever get clarified why that is.
So, my question is, why are the lower subdivision levels so important? Especially when they look so terrible (pixelated, no detail, etc)? I understand that certain projects may require a lower poly count, but, if that’s the case, why would a person even bother sculpting in such high detail on the higher subdivision levels when it’s just going to be reverted back down to a lower level?
Let me know if I need to clarify my question further.
Thanks in advance for any help! This is really bothering me that I can’t figure this out, because I feel like once I have this concept understood, I can then move on to the good stuff