An Easy Eyelids Modeling Tutorial
I may have to edit because I can’t spell or type well when I am concentrating…
also…excuse me if this technique is mentioned elsewhere…I haven’t examined the entire quicklinks section…so I am sorry if I am repeating someone.
Now this is just one of many ways to make eyelids but this is a way I found to really perfect the placement and look and still save the head model (or mesh composite). Hope this helps some of you.
The document should have at least two layers. One for the head and the other for the eyes. Prior to this process, make sure you’re satisfied with the head model. After we model the eyelids, it is good not to alter the dynamics of the model because it is likely that the eyes won’t match up (this is mostly for those who use head positions other than frontal and add the eyes on later).
Load your saved/completed head model and eye tool. You can use a shpere instead of the eye (in case you haven’t made one). Just make sure you draw it with a different color and/or material so you can see the editing better.
On a clean layer and with the head tool selected, drawn the head out and use the transform buttons to zoom in big around the eyes. Use the gyro in combination with the ‘shift’ key to constrain the movement. We want to rotate the model so that it is symmetrical along the Y axis. This is so when we model the eyelids with X symmetry on we can see both eyelids without any odd distortion due to a slightly rotated head.
Once this is done ‘mark’ the position and size of the head with a marker then select the second, clean layer.
Once you have the second layer selected (leave the first one on) select your eye tool and draw it in the socket. Use the transform buttons once again to adjust size, rotation, and depth. Don’t worry about placing it exactly. We are going to model around the eye.
When your happy, mark the position and then take a snapshot. Then, move the eye using the colored axis of the gyro (or the gray ring) and position the other eye. When this is done, mark this eye’s position.
Now, select the head layer. Because we changed tools, this object is no longer editable…so…Go to the modifiers sub-menu of the layers palatte and clear the layer.
Now, with the head tool selected, click on the marker you made for the head and TADA!..there it is again. Go into edit mode and make sure draw symmetry is on (so we can model both eyelides at once). I use the draw (add) button to add and subtract mesh until your happy with the eyelids. It will need a good poly count around the eyes or the modeling will not form well. You can also use the push/pull to accentuate the corners and browridge area.
Thats it!..you can save the head tool or use the multimarker and make a composite mesh!
Pleasant ZBrushin!