ZBrushCentral

Amy - Game Character

Hi!

I haven't posted anything on this forum for a while, but here is a character I've been working on in my own time. I had been spending a lot if time at work on wii assets, so I wanted to make a game character with a ~20k poly budget, some big textures and nice shaders :) All of the textured images are taken straight from the maya viewport using the hardware renderer. I used Leo Covarrubias' lcSkinShader and lcUberShader for the shading from here: [http://blog.leocov.com/](http://blog.leocov.com/) Thanks Leo!

amy_turn.jpg

Attachments

amy_close.jpg

amy_full.jpg

amy_sculpt_01.jpg

amy_sculpt_02.jpg

amy_textures.jpg

Beautiful !!! - folds are amazing…didn’t realize it was a game model :eek:
Love the gentle pose she has.

Really high quality finish top drawer

wo~it’s cool~can you post some render layer? :stuck_out_tongue:

wow, great job! Solid folds and topo as well. Stars will be in the mail :slight_smile:

10/10 man O_o

wow! Great work :+1:

I´ve been looking forward to see this one finished ever since I´ve seen some of the first progress shots you were showing on polycount. You´ve done an incredible job on this one. My personal favorite. 5 stars… :+1:

That jacket alone is amazing…nice sculpt

Beautiful sculpt & end result! 5* work :+1:

Beautiful indeed. A natural look.
:+1: :+1: :+1:

Excellent job!!!
Really nicely done! :+1:

beautifull. one of the best rt characters ive seen. i would love to see also a 360 of it.

o_O …Incredible work. The folds in the jacket are just fantastic. +1 for a 360 please!

Superb clothing understanding! I like it! Good time to create a nice image composing!

S

amazing piece!
congrats

really really nice - especially the clothing. Nice work on the legs too

Thanks for the feedback!