Well I know what I want to blow my One wish on in the ZWish thread, but I’m not sure if it can be done already…
I want a straight black and white alpha-grab WITHOUT ZDepth! Useing the MRGB-grabber coverts the zdepth to a greyscale elevation. I don’t want this, I want your run-of-the-mill black & white only alpha channel. Black is the negative space and white is the “occupied” space of your tool. I feel this would be REALLY useful especially with use in other programs that use 2d-images with alpha channels -webpage graphics, after effects, photoshop, etc…
Anyway, here’s my findings so far…
-
Spend some time making the most incredible design to go onto an web-page. It has lots of colors, materials, bells & whistles (unlike my example below).
-
Use the mrgb-grabber to covert the document into a alpha and texture image. Then export each image out as a psd file.
(This is where I’d like to have the option of grabbing without Zdepth - or grabbing just the negitive space)
-
Load each image up in photoshop (or whatever). You may notice that the alpha- grab has two alpha-channels. We only want to use the Alpha1 channel.
-
Make sure the ZB-texture picture is selected and under SELECTION choose LOAD. Load the Alpha from the Apha-grabbed picture (beside Document) and choose Alpha1 from the channel selection.
-
Now my selection is based on the alpha grab I can copy’n’paste it into a new layer.
As expected the greyscale-depth alpha has made half of my image dissapear.
Well it doesn’t look too bad with a ghost, but if my design was for a webpage or animation-package, ZBrush would be pretty impractical!
Help!
Upham :eek: