ZBrushCentral

Alien Cargo Ship

Working on a new ship. Here are some first views

Greets
Roland

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good Roland , why do you have chosen to displace only a part of the ship? How many poly and subtools ?
Keep on posting, i love this style obviously

Nice one!
Thanks for showing the raw model, interesting to see how you constructed you work.

crazy forms!

here are some more steps. still working on the displacements

Greets Roland

Oh wow this is spectacular. Could you tell us a little about your methods along the way as well? Truly fascinating.

-J

amazing indeed. PLease tell us your approachto this and how many polys your model is using!

I especially like the way the details all wrap around the curves and the recesses all so cleanly!

here i got some new displacement details

Next time i’m give a little bit more infos about polys…

Greets
Roland

Very good one!
Are you using an external UV editor? Or just the random GUV or similar thing?

great effect, I wonder how u achive result of this amount of detail :o

hi People i changed everything on my spaceship. I did’nt like the shape and the displacements. But now i’m really happy with it.

Greets Roland

Interesting displacement as always, which kind of alphas you have used? It’s from a zgrab or made in PS/Ai ?

here are some more details

Greets Roland

Hi People,
here are the first Illustrations of my new ship. Also one of my alphas made in PS which I’m using for displacements. Hope you like it

BEST-ALPHA-3-low-lines.jpg

Greets Roland

:+1:I love all this displacement work of late posted on ZBC, and this one is no exception

Great work! I love how all the intricate little detail work really gives your ship some nice scale!

Beautiful work!!
Just a question:
It’s obvious you used a UV based method to apply displacement maps.
They tend to follow the groups-loops, etc. A GUV use is possible here, but, did you also use an external UV editor? Avoiding random effects I mean.

Hi People, here are some more views of my ship.
To the questions, I dit all UV’s with ZBrush.

CARGO-14-HALF-WEB.jpg

CARGO-15-HALF.jpg

Greets Roland

Attachments

CARGO-14-SHIP-ONLY-HALF-WEB.jpg

Great new renders!

To the questions, I dit all UV’s with ZBrush.

GUVs possibly, yes? How do you have control on this? I used it in the past, but I exported first in blender to place the UV islands exactly where I needed. Is there some equivalent workaround in zbrush?