Hi,
I was wondering if there is a way to paint onto a surface (Say a flat plane) with fixed heights? For example I would paint on one area of the plane to raise it and if i started painting on other parts of the plane it would bring the surface up to the same height as the first set of strokes… but… if i also paint over the first set of strokes that have already been raised it wont alter the height as it knows that it’s already at the correct height specified.
Basically I need to find ways where I can accurately control the height of what i’m doing, similar to painting in photoshop in greyscale. If you imagine a black canvas and I paint with mid grey over and over the colour remains mid grey, whereas in zbrush if I keep painting over the same area it will keep raising the height.
I have more questions on this subject but this will do for now 



draw your form that mask the part you want color with the same altitude
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SingleLayer brush which was designed to add a consistent layer of depth to the canvas. If you paint with this brush , you’ll see that each stroke produces consistent elevated depth. However, if you draw over existing stroke, the depth will be added to the previously drawn stroke. To ‘fix’ that, execute the following step…
Another method is described in 