(Sry about the big fat images, but the small ones don’t cut it)
(Sry about the big fat images, but the small ones don’t cut it)
This is not Other Questions And Troubleshooting Forum its about UV in Zbrush and technique sharing.
Unfortunely this system forum didn’t allow me to see my post right away(images missing), had to wait for moderation to post it.
Cheers
PS: i’m sorry i can edit the posts
This example is a sum of the other 2. Sized and deformed to pick the 3D poly shape and relative size, but keeps the straight lines.
The new UV Map plugin is great, but i still would like to see this solution since it has more homogenic resolution and some relation to the size and shape of the polygons.
Cheers