hi @piedro023
For reference:
My system runs on a 1950x, x399 pro carbon AC motherboard from MSI and 32 gigs of 3200MHz ram in quad channel.
Decimation Master Options: Number of threads 30 of 32. I’m guessing this is not a hard limit as I saw between 29 and 32 threads used, albeit at around 20-30%.

Decimating a mesh of around 2.2 million points takes between 30 and 50 seconds depending on geometry:
- simple smooth blob: 30s
- same blob with some brush strokes and surface noise applied for more complex geometry: 50s
- and dynameshed at around the same point count: 50s
I’d imagine pre-processing time will vary from mesh to mesh - the more details the longer the time.
It’s possible that there’s something wrong with the mesh. For example it happened to me a few times that a low res mesh, already decimated and to which I added some details using Sculptris Pro, didn’t want to pre-process at all. So I figure it’s something connected to some wonky geometry.
I never waited 20 minutes for it to finish though, neither did I check how many threads were being used at those particular problematic moments.
It’s the one thread being used that would worry me; I’d say reach out to support, maybe provide them the mesh in question, unless it doesn’t matter what mesh you try to pre-process.
cheers and good luck
Rafal