Started this little project after my little brother saw some turtles at the zoo he was driving me nuts with ideas. So I jumped on zbrush and started sketching away on a sphere. Yes, he was sitting next to me nagging allot ^^! After reaching a high poly-count things of course always get messy without good topology. I use TopoGun at work is great, but heck why not do everything in one package. I’ts my first time using ZBrush’s built in topology tool. Tips, C&C(comments and criticism)
are are greatly appreciated!
EDIT:
(Question was answered on the forum via search ^^! Just had to dig a bit.)
Ohh and sometimes some verts(points) become frozen while I’m re-topologizing(ROFL is this a word) how can I move them? I’ve tried shirking the brush size and strength but no give. Ill keep looking around the forum for help(yes i actually look) but if the answer can be given please do!