I’ve been trying to paste a UV map on a model to render out a normal map, but it’s creating a Glitch on the normal map. When I checked the UV map, it was broken, SO I again did the UV and pasted it using UV master but again it broke. I UV unwrapped the model in blender imported it using the GoZ plugin, then copied the UV using UV master and pasted it into my model. The topology is the same. When I check the UV on my Imported model, it’s correct but when I check the UV on the Original model after pasting it, it’s broken.
This is my Imported model’s UV.
This is my original model’s broken UV after pasting the UV map.