Hi, I was hoping someone has any ideas if this is a zbrush setting problem or maya issue with rendering. I recently tested normal mapping, created some geo in zbrush, used uvmaster to create a uv’s, subdivided a few times, sculpted on it and created a normal map. Loaded the low res obj into maya and added the normal map from zbrush into the bump channel of my maya material and got this result. I can see where there is a checkerboard pattern on the render from what looks like the wireframe cage of the low res geo. If anyone has any answers or advice please let me know. Thanks in advance.
Here are some screenshots.
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base mesh from zbrush
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rendered with normal map in maya
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the problem I’m seeing