Howdy!
I’m just now getting comfortable with sculpting, polypainting and posing in ZBrush.
After tearing my beard out while trying to properly light my sculpts, I decided to purchase Marmoset Toolbag 2 in hopes I could just port the .OBJ over there, all nice and polypainted, and get my cool monsters and such dramatically lit and rendered.
…And man, I feel like I just fell down the rabbit hole. Unwrapping, UVs, the multiple maps…whoa. It’s a bit much, and I’m pretty good at picking things up fairly quickly.
Is there–and I’ve searched, though possibly without using the correct terminology as a newcomer to 3D–a specific ZBrush to Marmoset workflow? I mean, something so paint-by-numbers that it can get me to the meat of moving from ZBrush with a polypainted model and getting it stuffed into Marmoset to then tweak?
I feel like I’ll be fine once I get the darned polypaint over to Marmoset. Getting the .OBJ itself with the default material in Marmoset is easy enough. It’s the formatting in ZBrush of the polypaint and whatever maps that entails to get those to Marmoset that’s hanging me up.
Again, apologies for what is proabably a simple question for those of you who have lived this stuff for some time. Moving from 2D to 3D, I’ve found that many things go unsaid in tutorials I’ve found because you all know the process so well that the transitions are often sketchy and low on detail for us new folks.
Anyone who would care to help a guy crossing the divide between 2D painting and 3D sculpting with this ZBrush > Marmoset issue would be appreciated beyond words.
Many thanks for reading my issue, and here’s hoping to a solid solution.
/salute!