ZBrushCentral

ZBrush to Marmoset Toolbag 2 Workflow?

Howdy!

I’m just now getting comfortable with sculpting, polypainting and posing in ZBrush.

After tearing my beard out while trying to properly light my sculpts, I decided to purchase Marmoset Toolbag 2 in hopes I could just port the .OBJ over there, all nice and polypainted, and get my cool monsters and such dramatically lit and rendered.

…And man, I feel like I just fell down the rabbit hole. Unwrapping, UVs, the multiple maps…whoa. It’s a bit much, and I’m pretty good at picking things up fairly quickly.

Is there–and I’ve searched, though possibly without using the correct terminology as a newcomer to 3D–a specific ZBrush to Marmoset workflow? I mean, something so paint-by-numbers that it can get me to the meat of moving from ZBrush with a polypainted model and getting it stuffed into Marmoset to then tweak?

I feel like I’ll be fine once I get the darned polypaint over to Marmoset. Getting the .OBJ itself with the default material in Marmoset is easy enough. It’s the formatting in ZBrush of the polypaint and whatever maps that entails to get those to Marmoset that’s hanging me up.

Again, apologies for what is proabably a simple question for those of you who have lived this stuff for some time. Moving from 2D to 3D, I’ve found that many things go unsaid in tutorials I’ve found because you all know the process so well that the transitions are often sketchy and low on detail for us new folks.

Anyone who would care to help a guy crossing the divide between 2D painting and 3D sculpting with this ZBrush > Marmoset issue would be appreciated beyond words.

Many thanks for reading my issue, and here’s hoping to a solid solution.

/salute!

super easy

use UV master to get your UVs (read the docs on how to use it).
then transfer your polypaint to your UVs and export.

Tada.

Marmoset toolbag 2.04 (which should be out any day now) will support polypaint data via .obj/.fbx

If you don’t feel like messing with UV’s you could just wait for the new toolbag release.

Quote from their fb page.

Joe Wilson OBJs exported from zbrush save the polypaint information into the file, and when you load it into Toolbag 2 you have the option to use that info as either diffuse/albedo color or as ambient occlusion. It doesn’t apply automatically, you have to change the diffusion mode to vertex color first. This isn’t in yet, but will be 2.04, which should be out soonish.”

Thanks, Beta and Eric!

I’d read about the upcoming Marmoset changes, but I wasn’t sure when “soonish” was.

In the meantime, I may investigate UV Master. Fingers crossed that Marmoset updates in the next two weeks or so.

/salute!