Hi Everyone!
ZBer? You are missing.
POKE!
Im trying to go back and forth in a couple of diferent ways between ZBrush and KeyShot. Strangely it works better doing this between Blender and ZBrush, or rather it works, where as with KeyShot it does not.
In KeyShot 6 pro there’s an export thing that sends out .Obj files, when I open them in ZBrush I get a mangled mesh (which looks fine in Blender).
I find this a little odd as the original mesh is actually from ZBrush.
Theres also a button in KeyShot that seems like its supposed to send you back to ZBrush, but as near as I can tell it does nothing at all… It’s the last button to the right on the top row of tiny buttons, hovering the mouse over it pops up a thing that says “return to Zbrush” but nothing happens.
As near as I can tell, everything going out of ZBrush into KeyShot is on a one way trip, is that correct? If so it doesn’t even work as well as unsupported things like GOB (GOZ for Blender). This, for some odd reason has me convinced that I’m doing it, and numerous other things wrong.
The last problem is even more stupid, I got KeyShot Pro because it has animation support, this apparently doesn’t come from ZBrush, like can I make a turntable in ZBrush and send it to Keyshot?
I have tried asking on the KeyShot forums about stuff but its another language over there and one that I dont understand. For example I tried to figure out why I cant get the mouse to point at a polygroup and I dont even know if they know what a polygroup is, or why I want to drag a material onto one… It’s not their fault, I come from using Sculptris and they come from the world of making cars look very shiny in whatever it is you do such things in.
So…
Is it a one way trip, once out of ZBrush its just a rendering engine?
Cheers!
Mealea