ZBrushCentral

zbrush model look like super scupley?

Can you make a zbrush model look like it was made using clay mainly super scupley?

Anyone know? like a texture or something

I am interested in this topic.

heh I was all hyped up to see someone replied but oh well. :smiley:

have you tried a search on super sculpey here…I know a few old timers use and love super sculpey and have seen it mentioned many times. I cannot specifically remember someone posting a material that resembles it but given zbrushes extensive material editing capabilities…it would not be hard to do as a material.

I guess your mission, should you chose to take it, is to discover this new material, it could be dangerous, you would have to beat Mr. Polaris and Mr. Harris to the quick in order to succeed in your mission, and they, like any video game opponents on the top levels, require skill and some brain power to beat! Should you decided to take on this mission, fabulous cg girls will overwhelmingly thank you, you will get to drive fabulous cg concept cars, and drink martini’s with abandon without hangovers!!

Ps. this message will self destruct in 5 seconds!

I’d recommend that you post some sample images, and then other members might participate and post their suggestions or test samples.

Check out Glen Southerns Tutorial on Super Sculpey:

http://www.southerngfx.co.uk/general/tutorials/sculpture1/sculpture.htm

Eric

So, how would we go about making a model, done in ZBrush,
look like the one Glen Southerns did with Super Sculpey?

Any ideas?
:slight_smile:

…this can help you to make your material :wink: (end of the page)
Pilou

Here is a base material to get you started. You will have to play

with various settings to get the exact look you want I reckon.

The material is my version of Mentat7’s Gi material and the lights
are a play on Pixolator’s soft shadows light.

Thanks aminuts!
:+1: :slight_smile:

Couldn’t you just take a piece of the meterial from a real photo of the clay from say photoshop, or paint shop pro 9 and do some highlighting, then put it into zbrush as a texture?