Hey guys!
I don’t often post here but it sure is a pleasure to be here able to get help from you folks. Just hope i’m posting in on the correct part of the forum, do forgive me if i’m not!
I must first warn you that my experience and skills with Zbrush is very limited. I have not used it for a long time.
I have lately been working on a head model which was primarily modeled in Maya. The model was also UV-mapped within Maya then to be exported to Zbrush for further sculpting and detailing. I have within Zbrush at an early stage deleted half of the model to mirror-weld it without thinking about how this would affect the UV. Now at a rather late stage, I have discovered whilst exporting a higher-res model to Maya for a test render - that the model only have half of it’s UV-map (half of the head).
The UV-Map seem to apply to the entire geometry. Although it only shows one-half, selecting the UV-points results in selection of the entire mesh. It seems as if it is applied to both sides of the geometry.
Have I lost my complete UV-map? Or is there a way for me to ‘mirror-weld’ the UV within Zbrush somehow? If not - would it somehow be possible for me to import my Maya basemesh to Zbrush with the correct UV’s and copy the subdivision-levels of the ‘new’ model to the old? Or maybe even replace the SDiv 1 of the new model with my original basemesh?
I hope I am able to explain the situation, it is late and I should be sleeping. I just have not been able to go to bed without resolving the issue first. I am grateful for all help and would gladly expand with more screenshots and further explanation if required.
Thank you,
Fahim