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Zbrush Extract 1 sided mesh

So i have a mesh of a complete female body im basically trying to make an outfit for the body and i tried the Extract feature
but no matter if i tick the “Double” checkbox or not zbrush keeps giving me a double sidede mesh

thanks in advance :slight_smile:

I hope this helps/explains! Have you tried Panel Loops?

thanks man but how do i specifially hide the front faces?

See Working With Polygroups.

is there a better way for me then to mask > polygroup > delete inside faces?

What is your thickness setting when doing the extract? :wink:

mostly 0.01 sometimes lower :smiley:

You don’t have to mask anything. Whenever you do an Extract, it automatically assigns separate polygroups to the front, back and edge.

Does a garment not have thickness and both inner and outer faces? :slight_smile:

im doing the cloth/armor for a game so the less faces the better :slight_smile:

So, are you exporting 1 mesh or subtools? Thinking outside the box is sometimes necessary :wink:

i suppose i will just export the subtool after extraction?

i start with the body imported then masking a belt shape for example which i wanna extract, but it has those stupid backfaces :slight_smile:

Did you not glean anything from post #'s 2, 4 and 8?

I barely understand english so please excuse me not understanding it right away :slight_smile:

i didnt realised till yet that polygroups are created right away Thank you everybody :slight_smile:

That is quite understandable. I thought your English was good. :+1:

I will try to explain it a little better in the following 2 images. Hope it helps.

new-1.JPG

new-2.JPG

Thanks zber2, Great tut!

Thank you very much zber2! :slight_smile:

No problem! :+1:

Thanks for this, I really appreciate the visual tutorial! :slight_smile: