Hi
I don’t know what’s more valuable for ZBrush performance in a CPU, and for what tasks. the ZBrush system spec page it’s states that “A fast processor with multiple cores is a key item because ZBrush is only CPU based. The more powerful, the better”, but I’m looking for a more in-depth answer to this.
As an example, let’s say I was looking at the Intel 9900k and the AMD Ryzen 3900x. The 9900k has 8 cores/16 threads and a top frequency of 5Ghz, the 3900x has 12 cores/24 threads at a lower 4.6 top frequency. Which is more important to have and for what tasks, Higher GHz and less cores or more cores at a lower frequency?
I know that in general for CPU renderers more cores/threads are more important and is likely the case for BPR and Keyshot for ZBrush.
But what about when your Sculpting in the viewport, or zoomed in, or working with a high poly/ high subdivision subtool/multiple subtools. I know for apps like 3Ds Max or Maya that higher frequency single core is more important for working in the viewport but is that the case for ZBrush too?
Are brushes in use benefitted by higher speed cores or more cores? What does Fibremesh or the new cloth simulation benefit from more? What about Dynamesh and Zremesher.
I’m hoping to get some answers about these tasks and more, so that I and others can better select the best CPU for our use cases.
For example if I concerned with the best performance within the viewport sculpting high poly assets for use with real time solutions (like Ue4 or marmoset). Or perhaps someone was going to model a shoe to then render and use as a product ad. Or An 3D illustrator who likes to make furry fantasy creatures with fibremesh.
I imagine what they would benefit and what cpu they should look to would change depending on the use case.
I’m hoping I can get answers about what’s more important to have, and for what.
Thanks