SolidSnakexxx: Thanks man! I would like to show you how, so let me pet a mini-tutorial together. In the meantime you can find the basics that I got from this thread.
http://www.zbrushcentral.com/showthread.php?t=61676&page=7&pp=15
Watch the Turntable Plus tutorial by Paul or (gabo1991)
I’ll show you how I expanded upon this to make more dynamic animations.
Kikoshi: See above. 
SadamHu: Thanks! It was an extremely quick test in the ability to split meshes, such as cells dividing. It took a total of 3 hours including, dev, render, and comping in AE.
moonlitmaverick: It’s kind of like stop-motion meets blendshapes! So the skin material in this video was a composite of a few custom materials, but you gave me the idea to combine those into one custom material!
Just save the image attached to your desktop (or wherever.) Then in ZBrush, import the image from the Texture menu. Now open your Materials palette. Select a Startup Matcap Material from the top section, then select the “Modifiers” pop down menu. At the bottom, below the Base is the material image. Click on that, and select the image from your Texture menu. If you like it, you can save it as a zmt. and load it into your materials folder in the application. Let me know if you have any questions.
Thanks,
Dave Wolf
