Hi there,
I was starting a new character, as usual I make a duplicate and… they are not at the same position !! I have never seen that in Zbrush before :o More than that, I realize that each time I hit the [F]rame key, it shift slightly ! Any idea what’s happening ??
I’m using the old ‘Position-Size’ plugin (hard to find) to solve this but…
Hi @Tetsuoo
The current version of Zbrush is 2020. It is not advised to use obsolete plug-ins that were not designed to work with this version of the program. Please be sure to upgrade to the most recent version of the program if not already using it.
As to your issue, I have never seen this happen in Zbrush before either. We need to get a good look at the situation you’re describing. Could you upload some screenshots showing your process and the issue?
The “Frame” key just recenters the selected subtool in frame. It doesn’t actually re-size anything. A bit of “shifting” when pressing it repeatedly is normal.
I really don’t know how to screenshot effectively the fact that there is a shifting every time I duplicate an object, I’m dealing with it the way I can but this is unacceptable.
There is also that very annoying random lost of focus when I’m in ortogonal mode since ZB2019 but that’s another topic. I use Zbush since 2006 so I know how it’s supposed to behave.
Sidenote (but important) : The “Position-Size Values” is a very simple plugin that can copy/paste the position and size from a subtool to another, there’s also some buttons to recenter on the choosen X,Y,Z axis; it became invaluable to me for Zbrush, very, very useful (that’s something that should be added in Zbrush honestly but this plugin was found here on ZbrushCentral years ago and is quite difficult to find as apparently not much people knows about it). So far it works in every version.
This bug occurs with a fresh install of Zbrush 2020 (no unoffical plugin involved) so the only thing I can think of is the fact that I have… updated my nVidia drivers lately…? I don’t have any other clue right now and I assume something so annoying happens only to me (as usual !) otherwise there’s no doubt that other artists would talk about it
Please be specific here, and describe the steps you’re using to “duplicate” an object.
I read this as a size difference when duplicating a subtool within the same tool. I have never seen this happen in ZB, and can offer no explanation other than a tool that is problematic for some reason. If your meaning is other, please be specific. We have no way of knowing what is going on with your workflow or how your meshes were created unless you tell us.
If working with meshes imported from another application, please also make sure to understand the relationship between the Tool> Export> Scale and position sliders when dealing with imported meshes. Understand that by default zbrush will auto-center/scale an imported mesh in order to make sure it works well in Zbrush, and record the values necessary to restore it to its original position in that menu. As long as these values are not changed and the scale/offset is not further altered, it will export back out at its original scale and position.
If you feel strongly it’s a bug with the program, you can contact Support and make a ticket. This is just a community forum. But one way or the other, you will have to offer further information on your issue. I suggest removing any out of date or unofficial plug-ins before doing this, and be sure to be using the most up to date version of Zbrush. Variables have to be eliminated when troubleshooting.
ok let me quote myself here
The size doesn’t change. The Position is shifting slightly every time.
So naturally from there I pointed the camera Framing behaviour which is different from before, thinking the two behaviour may be connected (and no, it’s not normal to have the framing different each time you hit on F. Once an object is centered it’s centered)
This is not my eyes trembling, it’s a Different Position (in Tools > Geometry > Position) and it’s incredibly annoying.
Duplicate a subtool is done simply by Ctrl-Alt-Shift (Tools > Duplicate). There is no specific “workflow” just to do that, just hit the shortcut keys that is all. Nothing fancy here.
I will use the Support then, thanks.
I specified the version to stress that one should always be using the most up to date software before reporting issues to support. It was not to suggest that you weren’t using it.
Good luck!
Hi @Tetsuoo
I’m trying to understand the exact issue. I’ve never had a duplicated subtool shift position but I did have it change size a number of times, which started at around 4R8 I think.
I couldn’t reliably duplicate this behavior so I don’t think I ever reported this.
About the framing - the normal frame behavior is that it cycles between two zoom states: first F-click zooms to show the entire subtool and second F-click zooms to show all visible subtools (regardless of solo mode state).
Since your second subtool is in a slightly different position then it would stand to reason that pressing F should switch between these two views.
Again, sorry if I’m misreading your post, just trying to comprehend.
Now the most interesting part for me is your comment about camera losing focus!
This I did report and I’m not sure I was able to communicate this well enough.
Basically every time I use left and right arrows to cycle between stored timeline points (stored camera positions in fact), the camera loses focus and using left click on the empty part of canvas to rotate the mesh makes the visible part of the mesh spin out of the bounds of the canvas.
(and yes I know that any interaction with the mesh puts the focus point wherever you clicked, but it’s not the point here)
I would appreciate if you report this as well as it’s driving me nuts and it’s difficult to describe.
cheers
Rafal
Hey Rafalz
Well that focus problem drives me really mad as well, but I think I didn’t report it because I couldn’t point out when it happens exactly; it may be not as random as I think but I just don’t understand that thing. It occurs since Zbrush 2019 when they added camera features.
I never use the Timeline so for me it’s probably something else, all I can say is I don’t have it when I’m in Perspective Mode.
Sometimes I feel like going back to 2018…
I encounter the same issue as well, it can literally just be a pair of eyes i just made and mirrored, but if i duplicate the objects but pressing the duplicate button.
the objects will shift on slightly to the right.
the only way i found to resolve this is to remove the duplicate, save my project, close the program and then re-open it and then duplicate it and it seems to resolve the issue for a little while.
but sometimes it never happens during a session but yeah, i think i get what you meant.
I’m having the exact same issue. It happens when I duplicate or use extract. Every time i use it, it extracts a bit offset from my subtool not directly on top of it.