Here is General Thade from Tim Burton’s Planet of the Apes. It is still a work in progress, but i have done quite some zbrush on it already.(Still learning though, my first time ) Here are some pics of what i have gathered in throughout the weeks i’ve been working on it.
HEAD NORMAL MAPPED FROM ZBRUSH TO XSI:
Base mesh modeled in Xsi:
I have chosen not to replicate the wrinkles of the real face design completely and to do something for my own taste. I might also turn to displacement instead since as it seems, the normal map head is very vulnerable to different types of lighting and could make a big difference in the detail that shows.
Comments and critiques appreciated.
** special thanks to Rick Baker for permitting me use of the design
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