I work as an animator/rigger but for the last 6 months or so I also love to model in ZBrush. I’m keen to learn more about animal anatomy too so this is a study in creating a creature from scratch that I intend to texture, rig and animate ultimately.
For the moment though I’m just concerned in getting a decent concept model with the proportions figured out that I can use as a base to build a low poly mesh from suitable for rigging and then I’ll go back to ZBrush and do some detail sculpting and texturing that will be applied to the final as maps.
Clearly I have a lot to learn as this is a new area for me, I’m pretty comfortable with cartoony stuff, not so much with realistic animals. I thought I’d post my Wip pieces here in the hope that I get some critique before progressing too far. Right now everything here is made up of a few dynameshes that I’ll join up when I’m happy with the proportions, then do the retopo low poly version, and then get to the good stuff Not sure why the fibermesh fur is rendering so blocky right now but it’s not a major issue as I’ll be replacing it anyway.
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Crits and/or comments gratefully received!
Cheers,
Brian