Hello, in programs such as Autodesk Maya, we can provide more specific and stable details with very low polygons. Let’s say we design two identical models in ZBrush and Autodesk Maya. This character can be given more specific and stable details with lower polygon in Autodesk Maya. When we make the same model in ZBrush with the same polygon number as in Autodesk Maya, the details disappear. In other words, Maya can only give ovality or smoothness on a large polygon surface with light. However, in the ZBrush program, a polygon surface does not create smoothness without breaking the polygon. For this reason, the number of polygons is always high in drawings made with ZBrush. I couldn’t resolve this situation. If this is the case, why is the ZBrush program necessary? I watched many Youtube videos. In order for a model made in ZBrush to have a smoother and simpler polygon structure, polygons are arranged by transferring them to programs such as Autodesk Maya. Then why does ZBrush exist?
Note: I don’t know exactly if this approach of mine is right or wrong. It is a question that occupies my mind.