I am having problems with this as well. No matter how many times I re uv my object I always get problems in the displacement map. This is from someone who has had numerous successes with disp map export. Suddenly I can’t export it correctly at all since I upgraded from ZB 3.1. ____edit-- yeah its in zb 3.1 as well. ;-/ Maybe time to go back to ZB 3.0
I am creating fish and the seams are usually right down the middle where I am not putting any brush strokes at all. Yet when I export the displacement map there is alot of new white area around the seams which cause the displacement map to explode at the seams. Usually if I don’t place a brush stroke in an area it stays the neutral 50% grey. Now I am getting all sorts of different results where there is white added to the disp map where I don’t touch it at all. I am about to test the same object in Zbrush 3.1 since I don’t think it used to work this way on export.