ZBrushCentral

white dotted line at contour of simple brush

This may be answered before, but after a search I didn’t find it, so…

When I draw on the canvas with the standard bursh/simple brush, I get a white dotted line at the edges. When I change for example to the sphere brush, I don’t have this anymore. It also disappears when I draw very fast. But it stays when I set to best render, making it rather annoying.

Any ideas? I’ve got a Geforce 7600 vid card, 256MB

Thanks.

Can you show us an example?

Here is an example.

ZB3.1 opened, everything standard except brush size. As you can see: brush size influences, just lie drawing speed. At brush size 64 and Drawn very fast, the white outline disappears.

Thanks for your help and invested time

Attachments

ZBrush-Document.jpg

up

Up again.

This may be basic, but I do need an answer that shows me the direction in which I can find a solution to this.

What you’re seeing is a bit of lighting effect that’s taking place at the edge pixols, such as would happen when two very different materials come in contact with each other.

Changing the lighting and rendering settings can help eliminate them. Another thing you should try is to create your canvas at twice the desired size, do a best render, then press the AAHalf button. In most cases, this effect will disappear.

Thanks for your reply.

One thing though: how comes that when I draw faster the effect disappears?
I do use standard settings for this…does everyone have it? I don’t think so as no one seems to confirm or ask questions about it…

I tried, and AAHalf is no solution, unfortunately.

Trying to find out more I noticed that this effect is linked to the focal shift in combination with brush size and speed of drawing: to get rid of it, I have to reduce Focal shift to a negative value (rather low) whilst moving FS to a higher positive value causes the dotted line to appear.
I t also happens with all brushes I tried.

Bizarre.

I’ll try out to change the default lighting settings, but: why here and not everywhere?

The default material is a matcap, and this has its own lighting effects built (baked) into it…

Further experiments seem to boil down to Z intensity: lowering this value makes the effect disappear…

That’s also why drawing faster makes the effect disappear. The slower you draw, the more paint that builds up at each point of the stroke, which means greater thickness. That thickness is catching light at the edge of your stroke.

OK. A kind of airbrush effect also…

Thanks a lot for taking the time to clear this out.
It’s really, really apreciated a lot that you take the time to explain things on this basic level!

They don’t come much more basic than me. Just ask my friends. :wink: