ZBrushCentral

Where Is The 3D Reference Tool?

Where is that 3D reference tool that was shown in the preview video?

I just remembered about it (can’t remember what it was called though), where a cube was used with a reference image on each side. All I remember is folk getting excited about it, and me personally not really understanding what all the fuss was about.

Basically, there was an image of some creature on each side of this tool, and it was used for some special sculpting technique, or something like that. I’ve searched the Wiki for ages, but because I don’t know what it’s called, I can’t find a bloody thing :smiley:

So, what is this most amazing ‘thingy’ really called then?

He’s right! Where are all those macros that didn’t get incorporated into the tools and brushes?

The macros seem to be gone, as in the update actually deletes them all when you install it. You can always backup the folders where they are stored of course, and they will still work in zb3.1. Use them at your own risk though, cause they were probably removed for a good reason.

I don’t think it was a macro, it was a new tool they presented in the preview video. Surely someone knows what it’s called, or I’d be grateful if one of the officials would step in and tell me.

Aurick? … Ryan? … Pixolator? … Anyone?

I’m not normally one to bump a thread, but I’d really appreciate knowing where this tool is to be found.

I dont think there was such option by itself - I guess is a little of a marketing trick - looks damn good on the movie, right? :lol:
In reality - make a cube, project reference on sides of it, make a sphere, make cube transparent, move to sphere and there you go. Then just some work on sphere itself, masking and… there it is.

You could be right there, but to be fair, I don’t think Pixologic would do that. I’m pretty sure this was one of the new features as it was demontsrated in one of those “next step” videos which I no longer have, and can no longer find.

I think it was a little deeper than just using a reference to sculpt, because it had folk pretty excited, and apparently, it was doing more than just being a reference.

To be honest, I think it’s bit ridiculous that I even have to ask ‘what’ or ‘where’ this tool is. When it’s advertised as a new feature, then I’d at least expect to find some documentation on it. As it is though, I don’t even know what the bloody thing’s called, and I’m guessing no one else does either 'cause no one’s bothered to tell me!

I mean, what on earth is it for crying out loud?

It’s almost as if I’m the only one who saw this bloody thing advertised or something. Perhas I’d better lay off the Vodka for a while - eh? :rolleyes:

Hello. In that video we were using the ZProject brush. Two images were dropped to the canvas and the ZProject brush was used to transfer the image from the canvas to the 3D model. :slight_smile:

Ryan

Thanks for the reply, Ryan, but that’s not the one I’m talking about.

There was a cube with a reference sketch of some creature on each side of it, and then (from what I remember), you seem to project a sculpt of the references onto a sphere. It was as if the reference cube sculpted the sphere.

I can’t remember it clearly, but does that description make sense?

Yeap, I remember that one too, a monster head inside a cube and some magical modeling done on it. Im pretty sure it was an alexleia creature, it was very much his style but I cant recall the name of the advertised feature either.

lol i just realised by reading this thread that those macros are not part of ZB 3.1 anymore. In 3.0 it was the X (2 planes) and the cube that you could use for reference image modeling. Nothing like that in 3.1. Dear Pixologics … any way to use those macros in 3.1?? They were really handy.

you say this?
Untitled-1.jpg
Andreseloy

Yes!!! - I think that was it, looks familiar, so what’s it called?

Cheers :+1:

Hello. This is done using the ZProject brush. :slight_smile:

First, the images are transfered to the cube using ZProject. Then they are transferred from the cube to the model using ZProject.

We don’t have a tutorial on this just yet.

Best,

Ryan

yep! the macros are gone, but…

the models and the textures are still there. the models have the right uvs and map the textures perfect. you could take the textures to photoshop and put your images for side, front and so on onto the existing texture. load the cube. load your texture, append a subtool, like a sphere and try using some zproject techniques… but, i tried today and gave up. i couldn`t produce anything good.

please ryan! a tutorial would be nice… anything else is fine.

have fun!

chem!!!

Thanks for confirming, Ryan :slight_smile:

Well if nothing else, at least now I know I can safely hit the Vodka again (it’s the proper Russian stuff ya know), and STILL be able to sculpt in ZBrush without seeing illusions.

Oh yes, fellow Pixolheads, it IS possible - I am living proof!

Hello. Try these links:

http://www.zbrush.info/docs/index.php/Tutorial:ZProject_Texturing

http://www.zbrush.info/docs/index.php/Tutorial:ZProject_and_Adjusting_Photo_Reference

For Sculpting:

http://www.zbrush.info/docs/index.php/Tutorial:ZProject_and_SubTools

:slight_smile:

Ryan

Thanks again, Ryan.

I’d seen the first two, but that third one’s a new one on me - pretty neat :slight_smile:

Its not a big deal actually finding it in 3,1.

Under the file directory “Tool”, Found under “Program files - Pixologic - Zbrush 3” you can find a tool named “ImagePlaneX.ZTL”. Load this tool. Select a texture, for instance the scull reference found in the Wiki.

Et voila! you have the good ol’ reference tool, or what its called.

Best
Henning

EDIT:
doh! didn’t see the last page before posting :lol:

These seem to be more about texturing from reference , wheras if I recall correctly , the cube method used was as a modelling guidline.

The ImagePlane + Imagecube tools will do the job BUT how do you apply a texture to them and NOT the object you wish to sculpt? If i use this setup, when I apply the texture to the cube for reference, it automatically is applied to the model as well which can make things a little confusing.

Ideally I would like the cube to have the texture and transparency control and the model to be plain and solid. Is this possible?

Thanks in advance
El-d