I love Zbrush but I have a question for the community. I want to make all my characters game ready, however that arises a problem. When should I topologiZE
- before I put in the fine details, this way they look better because they move with the flow of the topology. Now this works but it quickly becomes a huge pain in the A$# for me, because as I work on it I come up with a bunch of new ideas that can make the design much more awesome. But then I have to jump back and forth fixing the topology to match the details. this gives me great quality but it takes way too much time.
- Topologize after you do the fine details, Now this becomes problematic because the details are just not moving with the topology, and look weird at close up. Now I can fix up the details on the new topology model, but that is time consuming as well.
Also if you guys have free time check out my website www.scorchingstudios.com tell me if you think I’m any good considering I picked up this program a year ago. I would love any feedback:).