Hey Zbrush central,
Not sure if this is the right place to put this since I understand the process isn’t just in zbrush?
I’m not too familiar with sculpting, I’m a travel agent picking up sculpting as a hobby, I’d like to do a 3d scene of myself and my family on a yacht since we can’t afford one irl haha.
So in summary of the process if I understood this right follows as below
Start in zbrush > model the character in T/A pose in full detail>paint the high poly mesh>retopology>zremesh to a low poly>export to maya or uv map in zbrush via a mesh clone>paste UVs on high polymesh>bake UV and polypaint to diffuse,normal etc maps>project on the low poly retopologized zremeshed sculpt> export to maya to rig.
Is this right? Its an observations I’ve made looking on youtube. There isn’t a clear from start to end process however I’d like to know if they way i’m heading is right. Appreciate any advice or response to direct me better!