I’m having an issue with UV master, as the title says, where copying and pasting the UV’s from one object to another isn’t resulting in a proper transfer. The two objects are of identical geometry and subdivision (only thing changed is positioning).
Basically, I’m making a chain using Insert Multi Mesh, and I unwrapped the UV’s for one link in Blender. I made my multi mesh chain, then separated by parts. I then pasted my UV’s from the finished link to one of the multi mesh links and this was the result:
As you can see, the copied uv’s have blocks and seams where the original doesn’t. There is no difference between their geometry so it should be a perfect transfer. Does anyone know what might be causing this and if there’s a way to fix it?