New problem for this rookie (that being me) :p:
I have managed to model, polypaint, retopologize and UV map… but I can’t seem to adjust the UV map to make the islands fill the flattened grid? I can move islands around in the map, and even scale them in relation to eachother using the Transpose tool. But whenever I scale the islands as a whole to cover the map/grid like in the 2nd pic, ZBrush always reverts to the map in the 1st pic!? There must be some way around this? Exporting this as a texture map makes it use a large portion of the texture map with black/blanks… :mad:
Help?