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UV map flips in the V direction when importing from maya into zbrush 4

Hello all,

I seem to be running into a UV issue when importing obj file from Maya. When importing it into ZBrush 4 the Uv’s appear to flip in the V direction. So far the only thing that’s worked for me is to flip UV’s in ZBrush to align them correctly.

Is this something I’ll just have to deal with? or is there a better solution?

Any help is much appreciated.

Cheers,

This has been standard behavior for quite some time, regardless of where you import an OBJ from. You can flip the UVs in zbrush, or flip the texture.

Thanks man