Hello all,
I seem to be running into a UV issue when importing obj file from Maya. When importing it into ZBrush 4 the Uv’s appear to flip in the V direction. So far the only thing that’s worked for me is to flip UV’s in ZBrush to align them correctly.
Is this something I’ll just have to deal with? or is there a better solution?
Any help is much appreciated.
Cheers,