I’m trying to figure out the workflow for using multiple UV tiles with Zbrush. I have a test model with UVs broken up into islands on 3 UV grids (u0,u1, u2). Exported as .obj.
If I import into Zbrush and use Tool/Polygroups/Uv Groups I expected to see 3 different polygroups made. I end up with two for some reason. I have imported the same obj model into 3DCoat and I can see the 3 different UV tiles so I know it’s working.
Is there some other setting that might cause this issue?
Edit: Using Zbrush 2018
Thanks in advance for any help!
/b