ZBrushCentral

Using more than 1 material on an object

I know it can be done, but I haven’t figured it out. Someone said to ‘freeze’ the material to the object and use a second to do whatever. Does this mean Bake it? I’m not sure.

Hi Shaitan51 . . . :slight_smile:

Sure . . . All you have to do is to choose the Color & Material you want the object’s base to be & select “MRGB”, then select “Color / Fill Object”. After that you can choose a different Color & or Material, & begin painting with it. Once you “Color Fill” your object with a Primary Color & Material, with “MRGB” on, you can use as many Colors or Materials as you please. :smiley:

Also if I might add, once you use another Material on top of a previous Material, there will be a hard line or seam between the two Materials. My way around that is to take the finished image into PhotoShop or another similar program, & use the “Blur” tool to smooth or blend those hard lines. :wink:

Have a good one . . . :cool: Mark.

I take that you mean applying more than one material to a object in Transform:Edit mode.

Example:

  1. Draw a sphere
  2. Press “T” to enter Transform:Edit :Draw
  3. Pick a color and a material for the object
  4. Open the Color Palette and Press “Fill Color” - this sets the base color and material of the object and allows you to then modify it more without changing its base characteristics.
  5. First Color, pick a draw size, depth etc… and change to a different color. Brush on some strokes and notice new color
  6. Now change to a different material and repeat step 5. You should now be drawing on the sphere with a different material.

Hope this helps!
Pressing “Fill Color” is the key

Haha Kruzr beat me too it, gotta be faster on the draw :slight_smile:

'Morning Digits . . . :slight_smile:

I may have beat your post on this thread, but you beat my post on the previous thread. :smiley:

I don’t mind though, as long as you don’t start beating on ME, I bruise very easy! Heheh. :rolleyes:

Have a good day . . . :cool: Mark.

One thing to add to Kruzr’s comment about having to take it into Photoshop or some such to get rid of the hard lines between materials.

You don’t have to do that.

In ZBrush, you can bake the layer that the object is on, which (as you know) turns both materials into the Flat Color. Then you can use ZBrush’s Blur tool to get rid of those hard edges.

Hi again Shaitan51 . . . :slight_smile:

I apologize for my saying you “HAVE” to use PhotoShop for bluring the edges of the Material blending, thank you so much Aurick for correcting me. :rolleyes:

Aurick is right about “Baking & using the Blur Tool” from within ZBrush on your finished image. :smiley:

But if you import your image into PhotoShop, you can have something like the image below. :wink:

Have a good one guys . . . :cool: Mark.

PS: ( Hmmmmmmmm . . . I’m going to have to get my eyes checked, I can’t seem to find where I said you “Have” to do anything??? :confused: )

[img]http://www2.zbrushcentral.com/zbc_uploads0/user_image-999718830xof.jpg[/img]

Another way to blend materials in ZBrush is to:

  1. Make your object and place a marker
  2. Go to the Layers Palette and create a new layer.
  3. Use the marker to remake your object on the second layer. Give it a different material from the first object.
  4. Bake the layer.
  5. Go back to layer one.
  6. Select the Clone Tool.
  7. Turn of ZADD, ZCUT, and ZSUB.
  8. Turn on RGB.
  9. Choos alpha, Drawsize, and Intensity, and then paint on the model where you want the other materil to show. Repeat as needed.
    :slight_smile: