Hey all. Hoping you can help with this issue that’s been bothering me.
It seems no matter how much I search the net for some answers, I come up short. My problem is this:
It looks as though the UV’s from UV Master are not welded.
When I bake my normal map, it looks fine. When viewed in something like Marmoset’s Toolbag (where I plan on showcasing the final game asset), the UV’s are a glaring issue. Also, when I take the obj from Zbrush into 3dsMax I can clearly see that the UV’s are in fact not welded.
Does anyone else experience this, and have you found a solution within Zbrush? Would be nice if I don’t have to fix this problem in another application. Also like to add that I am still working in Zbrush 4r2b, and not 4r3 yet. Planning on installing that asap.
Thanks a bunch!