ZBrushCentral

turtle/maya render prob

Hi … I’m having a problem with a rendering of a frog I made. I’m getting horrible artifacting when I render with turtle occlusion or FG for some reason… not sure whether this prob is Z/Maya/or turtle? In Z the disp looks fine, but when I port to Maya and render in turtle… everywhere I’ve painted neg in the displ map gets this strange blotchy artifacting… am I missing a setting or something when exporting from Z… or any turtle gurus have an idea?? any info appreciated. ; )

S


there is an option in the displacement node, one that turtle appends to it, should be called max depth/max ray depth I cant remember right now not at work, but if you set this to .5 you should be good, I had the same problem a while back and that fixed it.

Kris… Brilliant!! That fixed it perfect. Many thanks… you’ve saved me hours of pain!

cheers, Skipstah