Hi … I’m having a problem with a rendering of a frog I made. I’m getting horrible artifacting when I render with turtle occlusion or FG for some reason… not sure whether this prob is Z/Maya/or turtle? In Z the disp looks fine, but when I port to Maya and render in turtle… everywhere I’ve painted neg in the displ map gets this strange blotchy artifacting… am I missing a setting or something when exporting from Z… or any turtle gurus have an idea?? any info appreciated. ; )
S