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Tribute to Monkey Island - Blondebeard's Chicken Shoppe

Hey guys!

I really love point’n click adventure games from Lucas Arts and I always wanted to do a tribute to my favorite: The Curse of Monkey Island. So I decided to make a fan art of Blondebeard’s Chicken Shoppe. In this game there’s a lot of stunning environments but I feel something more when I remember of Blondebeard’s Chicken Shoppe, and is also where Manny Calavera appears for the first time. They made this to promote the launch of Grim Fandango. I wanted to put something of the old game in my art, so I used the original painting of “El Pollo Diablo” on the golden frame, drew by Larry Ahern and painted by Chris Hockabout. The original 2D art was made by Bill Tiller.

Please check the high res version on attachments! :slight_smile:

Also I’d like to thanks a lot the guys from Fox Render Farm, they supported me, this way I was able to render at really higher resolution than I was in my home pc.

I really hope you like it and please feel free to make any critics!

Attachments

Beauty_medium.jpg

viewport.jpg

process.jpg

comp_low.gif

crop1.jpg

askmeabout.jpg

1 Like

superb mate,i loved that game all those years ago nicely done

Hey Fonty, thank you so much!! :wink:

Really beautiful image. How much of this was ZBrush?

Hey gabo1991!

Thank you so much!! Actually almost all the modelling was made on Zbrush. The golden frame, chairs, Manny Calavera (the skull guy), chicken, candlestick\candles, barrel, and the wooden menu on the upper left corner were all made inside Zbrush from spheres\cube and dynamesh. And all the rest but the books\bookcase I made a basemesh and then sculpted every details on Zbrush.
Tomorrow I’ll post a little bit of the process!

Well, here’s a little bit of the process. I made some quick sketches to show how I sculpted some of the elements!

For Manny Calavera and the chicken I created a sphere, converted to dynamesh and sculpted in traditional way.

For the golden frame, I created a cube, converted to dynamesh, turned on the symmetry on X and Y and used ClayBuildup to build the main shapes of the ornaments, then used Dam_Standard brush to define better the shapes. I repeated this process a lot of times while raising the resolution of dynamesh until came to the final result. I used this same technique to make the wooden menu with a skull.

quadro.gif

For all of wooden elements of the scene I used the same technique shown below. I used Slash brush to define the veins and brake the silhouette then used the ClayBuildup to define some volume, later used Flatten to control the shape and Dam_Standard for the fine details. As I wanted to do some variations of wood on the elements, the amount of clay buildup\flatten depends of how rough is the element. For example, the barrel behind Manny is really rudimentary, so I used just a little of Flatten. The columns, beams, windows and furniture were made almost without ClayBuildup. The stones were made in a very similar way.

wood2.gif

For fine details and ornaments, like the chair and candlestick I used a really small size of Claybuildup and later refined it with smooth and Dam_Standard.

details.gif

Awesome job dude I can see a lot of love on what you did

ian fandhrs: Thanks my friend!!! MI is in my heart, was a big part of my childhood! :smiley:

Where were all these elements assembled and rendered? Are they poly painted or were UVs and textures done in another app?