I’m trying to re-scale a character with multiple subtools… I TposeMesh, make the character the size that I want and then TposeSub… everything looks fine, until I click “allhigh” to get my detail back, at which point my character’s subtools all distort into weird shapes. I have tried everything that I can think of… there are no hidden geometries, no selections, no layers that need to be merged or morph targets that I’ve forgotten about, so I can’t figure why I’m getting this issue. I’ve tried exporting the base mesh and GoZ, but everything still distorts when replaced and high subdiv level is selected. Any help?
Okay… here’s my workaround “fix”, after trying everything else (other suggestions to the original problem are still welcome though). I left everything at highest resolution and went through each subtool related to the character in question, manually scaling the same exact amount using scale in the deformation panel. Once that was done, I did the same thing to each using offset. I now have a ztool with multiple characters, to the scale that I want them and all my high res detail. Even GoZ seems to work fine. FINALLY.
I think probably your workaround is as good as any. I’ve heard that scaling using Transpose Master can cause problems when the mesh has to be scaled a lot. I presume it’s to do with how ZBrush handles the subdivision data.