I have a problem with using transpose master for rigging my model in maya. What the tool is supposed to make, is to enable you to pose low-poly model, and later on transfer all the high poly, higher subdivision details onto it.
I’ve already had a lot of problems using the tool, apparently the model is all messed up into jagged random polygons if you:
- -add anything new to the model
- -delete any of mesh parts while posing
- -remove unused vertices, as zbrush suggests while you import it to the program after posing
- -if you do not use EXACTLY the SAME transpose master tpose simplified mesh, if for example the program crashes and you make another tpose with transpose master of the same mesh, it just won’t work
In order to avoid all of this, I’ve took extra care not to mess anything up and make things properly. Jagged random polygons do not appear, however after importing the model from maya and hitting “transfer tpose” mesh it becomes bugged again -deformed in a way, like if the weight painting would not work properly. For example, one part of the model, sort of cloth near the leg is set to be under 100% influence of hips bone, to keep it all static for later manual editing. Yet after using Transpose Master, it follows the curve od the leg instead, just like if it was ignoring the properly set weights from maya.
Here are example screenshots about what I’m describing:
Properly posed mesh from maya: https://prnt.sc/YEPufLe0626r
The same mesh after hitting Transfer TPoseMesh: https://prnt.sc/q8UyliRGTkAw
I wasn’t able to find any useful information on that on the internet. I’ve seen some talk about Transpose Master bugging if you have one of your subtools partially hidden, but that’s not the case here.
I’ve also seen some talk about working around all sorts of problem in maya, by making a copy of your low poly TransposeMaster tpose mesh and loading it to maya, to later transfer attributes from your actually rigged and posed model into this copy - however no results in my case.
Maya "transfer attributes" doesn’t work here:
-it does not work easily, because my mesh in maya is split into like 15 different meshes and the zbrush tpose is automatically merging all of those model parts - multi selecting those for transfer / selecting one at a time does nothing and attributes are not transfered
-also, while I try to transfer attributes it takes literally an hour to process, just to see no results at all
So, it seems it’s a different sort of problems than jagged mesh I’ve mentioned earlier.
Whatever it is, it looks like if the weights would go crazy after trying to use Transpose Master to project high poly details back.
Any ideas what it might be and how to fix it? I’ve tested out different things and options and approaches for hours, no results.