I would assume many artists have already come across this issue, but I am crashing Maya 2010 with too many displacement maps. I have about 26 or so objects I would like to apply displacement maps to.
I already reduced the size of all the maps (except one, character itself) to 1024, the one larger map is only 2048.
Also, I am using the Mental Ray Approximation Editor. My settings are set to spatial, with 3 minimum and 5 maximum subdivisions. Fine is checked.
Does anyone know a way to utilize displacement with many objects in a scene without crashing Maya?
Also, I have some ideas that might help but I am not sure and have not spent the time yet to investigate. I am thinking…
I could try reducing the size of most displacement maps to 512 instead of 1024…
I could try using lower settings in the Mental Ray Approximation Editor…
I could un-check the 32 bit displacement and just use 16 bit…
I could also try exporting the base mesh at a higher level and only use normal maps instead of displacement (I prefer the detail with 32bit displacement maps if possible.)
Any help is greatly appreciated!