Hi,
So ive been trying to create a tileable alpha on an cylinder. Sounds easy enough? ?
I know there are many ways to do this I.E. Noise maker, UV with a mask… So i applied UV’s, Flattened it. Grab doc’d an alpha, exported the alpha to Photoshop. In Photoshop I laid out my pattern then applied the alpha as a mask and inflated. .
Well as you can see I don’t get a repeatable pattern. Yes the pattern must match from the beginning ( PS ) in order to achieve this, but when the model is flattened, the seam is not straight. . .
any suggestions?